Changes to allow cylinders - and other cuboids - to go down#197
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kellyfj wants to merge 1 commit intowalterhiggins:masterfrom
Open
Changes to allow cylinders - and other cuboids - to go down#197kellyfj wants to merge 1 commit intowalterhiggins:masterfrom
kellyfj wants to merge 1 commit intowalterhiggins:masterfrom
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Owner
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Hey @kellyfj , If you want to build down, then why not move down first then build up? /js down(40).cylinder(blocks.air,5,40) |
Owner
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hmmm. I think I see what you mean - you can do it by moving the drone first but using negative values for width, height and depth is more concise. I'll look at this some more. |
Owner
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I reckon if we go this route (negative distances) we'll have to do it for height, width and depth and update the docs accordingly. Will have a think about it. |
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Hi Walter,
I was trying to create a new function like cylinder.js but that would create a hole in the ground. I traced cylinder --> arcImpl down to traverseHeight and noticed I could not pass a negative height in.
Would love some feedback on whether this approach makes sense or if you would do something different.
With this change I can now do
/js cylinder(blocks.air,5,-40)to make a hole with radius 5 and 40 blocks deep
Best,
-Frank